Give an example of a positive emotion, a negative emotion, and a neutral emotion. Then give an example of how a game can make you feel each of these emotions.
Think about a good game story that made you feel a mix of positive and negative emotions. What was the story, what emotions did you feel, and how did the game make you feel them? Why did those emotions draw you into the story?
We usually think of conflict as bad or something to be avoided. How can conflict be used to a game’s advantage in game design? Include an example.
Think about what you do each weekday evening, starting with dinner and ending when you go to bed. Describe your activities as a sequence of at least five instructions. Describe at least one way that changing the order of that sequence might mess up your night.
Describe common gaming tasks that would use each of the following: a forever Loop, a conditional-controlled loop, a count-controlled loop.