In response to the growing popularity of social media among​ at-risk youth, a software gaming company uses a variety of social media outlets to discourage gang and youth violence. This is an example of social​ ________.

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In response to the growing popularity of social media among​ at-risk youth, a software gaming company uses a variety of social media outlets to discourage gang and youth violence. This is an example of social​ _______.

A. screening

B. entrepreneurship

C. responsiveness

D. responsibility

E. obligation

Answer:

This is an example of social C. responsiveness .

Explanation:

Social responsiveness can be described as a response an organization presents in the face of societal needs. It is a response that works for the welfare of others, addressing social issues, offering solutions and actions. The gaming company in the question has responded to a social issue - youth violence. Their response uses the growing popularity of social media to improve society by discouraging gang and violence.