In a story, a teenage boy becomes more and more deeply
involved in a video game he plays online with strangers
from around the world. He neglects his real-world friends,
choosing instead to spend time online with people he has
never met. One day, the boy learns that the people he is
playing with online are not real at all, but programs run by
the game, and he is devastated.
By ending the story this way, what effect is the author most clearly trying to
have on the reader?
O
A. The author wants the reader to appreciate the pleasures of the
real world
O
B. The author wants the reader to acknowledge the progress
technology has made.
O
C. The author wants the reader to consider what constitutes reality
O
D. The author wants the reader to reflect on the idea that a
c ommunitie dofinor hy ite care

Respuesta :

The answer is A, because the main character of the story neglected his real world friends and when he found out that his online buddies were fake he was devastated and he had no one to go back to.

The option that is the effect that the author most clearly trying to have on the reader is the author wants the reader to appreciate the pleasures of the real world.

What is a real world?

The real world is known to be the place where a person is actually staying or live in and the issues that a person must or have to deal with.

Note that The option that is the effect that the author most clearly trying to have on the reader is the author wants the reader to appreciate the pleasures of the real world and not the imaginery one.

Learn more about real world from

https://brainly.com/question/732902

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